![]() (8) - best way to prevent exploiters from stealing your map/assets (7) - can u get a normal script to behave in a similar way as a local script would (6) - is there a way to stop exploiters from updating their in-game currency value (currently i’m using int values) (5) - what is the safest way to give in-game currency (without remote events or local script, if possible) (4) - how to protect remote events from being fired when not intend on (3) - can exploiters access things inside replicated storage? (2) - can exploiters access module scripts? I heard of sanity checks and other types of checks to do, but i’m not sure how to implement it into my scripts.Īnd is there a way of getting a a normal script to act in a similar way of a local script. BUT cannot do anything with the server side. ![]() Ik that they can only do stuff on the client side for themselves only, fire remote events, they can access something similar to roblox studio but of a lower grade inside the game.
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